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Old Jan 27, 2008, 12:22 AM // 00:22   #21
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damage is only done 5 times during SH, at 15 spec it goes 20, 40, 60, 80, 100
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Old Jan 27, 2008, 12:59 AM // 00:59   #22
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i did say roughly....
but again this skill is not overpowered
bring a hb monk with heal party and most of the damage is gone
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Old Jan 27, 2008, 01:37 AM // 01:37   #23
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You want to balance a skill because a bad hero+hench team gets wrecked by it? Hmm...
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Old Jan 27, 2008, 03:20 AM // 03:20   #24
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Nerf an elementalist skill?
Nonsense! Blasphemy!

Ahem...

Savannah Heat is the PvE Mob thrasher par excellence. In PvP, people bring hex and condition removals, thus rendering Savannah Heat not as useful as in PvP.
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Old Jan 27, 2008, 05:09 AM // 05:09   #25
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Quote:
Originally Posted by MithranArkanere
Nerf an elementalist skill?
Nonsense! Blasphemy!

Ahem...

Savannah Heat is the PvE Mob thrasher par excellence. In PvP, people bring hex and condition removals, thus rendering Savannah Heat not as useful as in PvP.
speaking of blasphemy:

http://www.youtube.com/watch?v=wcAq9mOUx8s

THIS IS GUILD WARS WHERE NUKES EITHER RIP FOES OR YOU APARTAAAAA!!!!!!!!

And I'm not saying total nerf, I just feel that foes or ppl have unfair advantage over other teams when it comes to SH (particularly those elementals what do call them, look like red earth elementals).

Last edited by Dark Paladin X; Jan 27, 2008 at 05:13 AM // 05:13..
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Old Jan 27, 2008, 05:39 AM // 05:39   #26
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Fire elementals?
You can choose. Either daze them or use pain inverter once in them.

They make poof and die.

Maesltrom works nice too.
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Old Jan 27, 2008, 06:00 AM // 06:00   #27
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Quote:
Originally Posted by MisterB
Use the H/H flag. It works. I H/H all the time, and I've yet to have a party wipe from SH. Not even close. SF is more dangerous, IMO. SF is still easy to counter, too.

[skill]Broad Head Arrow[/skill] and [skill]Power Block[/skill], say hello.
Gotta Love the way you think

It's fine as it is IMO, Interrupts and flagging are the key tricks to prevent this, I always take gwen with powerblock nowadays, Heros seem to have good interruption times, nerfing this skill just because you can't beat an area is not a good excuse.
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Old Jan 27, 2008, 06:07 AM // 06:07   #28
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Quote:
Originally Posted by Dark Paladin X
I suck @pve
lets do the math... 300 dmg every 25 secs, thats like 12dps, gee almost as powerful as a wand!

/notsigned
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Old Jan 27, 2008, 07:04 AM // 07:04   #29
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I hate ice imps. 5-8 little lvl 26 bastards using brain freeze and maelstrom really do a number on H/H.

But Savannah Heat? It's nothing. The henches even walk out of the AOE. I wonder if the OP has confused SH with Searing Flames? Burnt Blisterbark and his bodyguards in Nutsack... Sacnoth Valley uses Searing Flames, and he *will* wipe your H/H team unless you prepare for him.
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Old Jan 27, 2008, 04:31 PM // 16:31   #30
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you have 2 options: you can whine and moan about SH or you can learn to play better. we all can see what you chose. here is a big hint, Pain inverter owns aoe casters.
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Old Jan 27, 2008, 04:34 PM // 16:34   #31
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It doesn't need a nerf, I stand in the aoe by running in first, you might want to rethink your team build...
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Old Jan 27, 2008, 04:51 PM // 16:51   #32
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Why not nerf sandstorm too? Sheesh. SH is only overpowered if you stand there and let it kill you and your henchies.
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Old Jan 27, 2008, 05:27 PM // 17:27   #33
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/not signed
it's fine as it is
don't complain cuz you can't counter a skill
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Old Jan 27, 2008, 05:45 PM // 17:45   #34
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Don't stand in it. It's not like the skill freezes you in place for the entire duration. I understand there are knockdowns or snares, but if you can't deal with them, then you really need to analyze your tactics.
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Old Jan 27, 2008, 05:45 PM // 17:45   #35
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naw... there's nothing wrong with it.
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Old Jan 28, 2008, 03:20 AM // 03:20   #36
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Do not change what is not broken.

you are suppose to move away from the location if you are hit with savannah Heat.

what will be next? nerf Maelstrom? cos I don't want to move away from the affected area?
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Old Jan 28, 2008, 03:21 AM // 03:21   #37
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in defence of whoever said it, a decent ele isn't just going to sh you when they know you're going to move. choke points, snares and kds make sh pretty strong. even so, i still don't think there's anything wrong with it to warrant a toning down.
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Old Jan 28, 2008, 08:16 AM // 08:16   #38
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I just made Forgewight yesterday.

If a PUG can survive 6 Fire elementals without a tank, so you can.
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Old Jan 28, 2008, 02:18 PM // 14:18   #39
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You are low rank do you? lol

Anyway, as a r10 exp player (if you want to count for my r11 acc too), SF is NOT a powerful skill. Why?

1. It is too spamable. Advantage? I don't think so, Diversion, SS or any kind of shutdown spells WILL screw SF up. When you play SF, you have to spike every 4-5 sec in other to pressure the other team. The dmg never have been a clear spike ever. That mean after 5 spikes, if you can not kill, your team is pretty much done due to energy issues / pressure.

2. You NEED the 6 spikers to kill. That mean 2 monks w/ only Aegis as def. Not so good.

3. Calling 3 2 1 spamming the same key in your keyboard only degrade your computer lol.

4. Amour issues. They are ALL eles/Monks. Die Uber fast against physical attack such as Para, Ranger, Warrior lol.

5. There is such thing as Ward Against Harm lol.

/unsign
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Old Jan 28, 2008, 02:25 PM // 14:25   #40
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Quote:
Originally Posted by Dark Paladin X
probelm is that henchies and heroes don't do that (of course I could separate my heroes and henchies out but henchies would cluster together.
Not true. Savannah heat triggers runaway AI just like other skills. Your heroes/henchies are out of SH before the final, and most devastating, trigger of damage.

Quote:
Originally Posted by NamelessBeauty
You are low rank do you? lol

Anyway, as a r10 exp player (if you want to count for my r11 acc too), SF is NOT a powerful skill. Why?

1. It is too spamable. Advantage? I don't think so, Diversion, SS or any kind of shutdown spells WILL screw SF up. When you play SF, you have to spike every 4-5 sec in other to pressure the other team. The dmg never have been a clear spike ever. That mean after 5 spikes, if you can not kill, your team is pretty much done due to energy issues / pressure.

2. You NEED the 6 spikers to kill. That mean 2 monks w/ only Aegis as def. Not so good.

3. Calling 3 2 1 spamming the same key in your keyboard only degrade your computer lol.

4. Amour issues. They are ALL eles/Monks. Die Uber fast against physical attack such as Para, Ranger, Warrior lol.

5. There is such thing as Ward Against Harm lol.

/unsign
As a r10 noob you should learn to read english. It's actually a quite beautiful language when you get the hang of it. HE MEANT SH NOT SF.
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